- When you state a natural substance, this wristband grows warmer as you near it. (by Tam)
- Jerky that lasts forever as long as you only eat a single bite of it. (by Tam)
- A magic map that paints itself as you go. (by Tam)
- Terracotta birds. Get one wet and it turns into a real bird, goes where you send it.
- Folding campfire, put it in your pocket and take it with you
- Paint/chalk that can only be seen by people also marked by that paint/chalk
- The classic elven camo cloak, helps you hide in outdoor areas (by Helicity)
- Adventure-proof satchel. Stuff inside never gets wet. Burn, cut, puncture, shatter proof. Only holds 2 weight (or similar).
- Tracking arrow... you always know where it is.
- Carved mask, like stylized animal. When you wear it, natural creatures and spirits of the wild treat you as if you were that animal.
- Self-stringing bow. Will regenerate it's own string if cut. Made of cartilage, kinda gross.
- An everburning torch that can't be seen from more than 20 feet away.
- A signal whistle/horn that can only be heard by people you want to hear it.
- Myrlund's Spoon (put it in a bowl, it generates gross-but-nutritious food)
- An iron pot that, when covered, brings any water inside to a boil.
- Everfull canteen
- Pocket tent (comfortable pop-tent for one person, two if they're intimate; folds up to a 1 weight item)
- Boots of trackless step (you leave no trail to follow)
- A handful of seeds that sprout into a large patch of nasty plants (brambles, poison ivy etc, your choice) (by Helicity)
- A bit of Elbis root (3 uses): when you eat some, expend 1 use and clear a debility.
- Vineseed (3 uses): plant a vineseed in rich soil and it will quickly grow a supple vine, about 50 ft long.
- Gili cloak: wrap the cloak around you stay still, and you'll look and smell like a local shrub or plant to all observers.
- Bag of leaflings: reach into the bag and pull out a leaf, it animates as a little forest spirit. Can deliver messages, spy, scout ahead, that sort of thing.
- Gloves & boots that let you climb and leap like a squirrel or monkey
- Magical pigments that let you move through underbrush, briars, etc. unimpeded
- Pouch full of dirt (1 wt); throw a handful of dirt on a fire (up to a bonfire in size) and it's instantly doused
- Handful of bright blue feathers. Put them in your hand and blow them in a particular direction. The prevailing winds will soon shift to blow in that direction, too.
- 2d8 pearls. Drop a pearl in water and it produces a blanket of fog maybe 30 paces across. More pearls equal wider/thicker fog.
- A vial filled with eagle tears (5 uses). Drip a use into your eyes, you can see with an eagle's vision for the next 10 minutes or so. Good luck looking at anything close up in the meantime.
- A paste of pale leaf. Smear it under your nose and your sense of smell becomes as keen as a wolf's.
Mostly about Dungeon World, Stonetop, and related RPGs.
(If you're looking for the hilarious Spout Lore podcast, this isn't it; that's at spoutlore.com)
Sunday, January 13, 2019
30 Minor Magical Items, Ranger Edition
Over on the DW Discord, Yochai Gal asked for a brainstorm of minor magical items that might be relevant to a ranger. I had just had a few cups of coffee so I spammed him with answers. Here you go. (Most of these are mine; attribution given to those by others.)
What a wonderful, unique list. Inspiration-rich!
ReplyDeleteJust found this, what a great set of ideas! My party loved these, thankyou :)
ReplyDelete