|Image via Jason Lutes|
You are one of these, who call Stonetop home. One of a handful of notable figures who stand out—admired, respected (maybe even reviled) for one reason or another. If there’s a problem in need of solving, or trouble brewing, people look to you for the solution. Or the cause. Or both.
And right now, as the first wildflowers show their heads among the windswept grasses beyond the Wall, there’s trouble brewing. The world itself seems to be darkening, like the sky before those late-summer storms. Everyone can feel it. And some are afraid.
These are good people, your kith and kin. If you don’t step up to protect them, who will?The PCs play the local heroes of a small, isolated village in an iron age that never was. The giant ruins of the Makers lie half-buried all around. The fae dance in the Great Wood. The Things Below plot and dream and, recently, they stir. And all sane folk avoid deep water, for there dwell things, things that slither forth and drag you to your doom. Everyone knows this.
The game's core conceit is that it's centered on the PC's home town. It's still (mostly) a game about going on adventures, but those adventures happen to defend the town or to improve it. The steading itself gets its own playbook, with stats and improvements to be unlocked.
I've been working on this for a long time. It's a playable game, assuming you already know how to run Dungeon World. I'm in the process, now, of turning it into a full-fledged product. Jason Lutes is doing art direction, editing, and layout and plans to publish it under his imprint, Lampblack & Brimstone.
Here's a taste of the game:
- Welcome to Stonetop (the elevator pitch)
- Moves & gear
- Steading Playbook
- The Heavy, this game's version of the fighter
- The Seeker, definitely not a wizard
- The Azure Hand, one of the major arcana the Seeker might start with
- The Setting Overview, with plenty of blanks for you to fill in during play
You can learn more here.