Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Friday, February 24, 2023

Playing Stonetop (and Other PbtA Games)

Work continues on Stonetop, my "hearth-fantasy" adaptation of Dungeon World set in an iron age that never was, in which you portray the local heroes of a small, isolated village near the edge of the known world. It's going more slowly than I'd like, but we just added the "Playing Stonetop" chapter to the main book, and I'm quite pleased with it. 

This is a chapter that's addressed to the players, including:

  • The Conversation
  • Your Agenda (as a player)
  • The Flow of Play
  • Dice and Moves 
  • Your Principles (as a player) 
  • Other Things to Do (and not do) 

A few of the Stonetop Kickstarter backers commented that the chapter is a good, overall introduction to and solid advice for playing PbtA games in general. Hence me reposting them here. 

I'm not about to claim that this advice is universally applicable to all PbtA games. For example, I don't think that the "Flow of Play" is the same in Stonetop as it is in games like Monsterhearts or Cartel or even Apocalypse World, which feature a lot more PC-PC drama. 

But for PbtA games where the PCs mostly work together against adversity presented by the GM (like, Monster of the Week or the Sprawl or Impulse Drive, to name a few), I do think this stuff is largely relevant. 

If you're a new player in a game like that, or a GM trying to help new players "get it," maybe this will help?  

playing Stonetop
© 2022 Lucie Arnoux, used with permission (click here for more)

Anyway, here's "Playing Stonetop".

Sunday, February 7, 2021

Stonetop Kickstarter: March 1st, 2021

We're finally doing it:


Here's the teaser text:

The Stone has always been here, in the center of the village. It’s larger than life, older than anything, etched with runes. When storms roll up from the south, as they often do, the Stone pulls lightning from the sky and the village shakes with thunder. Visitors cower. The locals? They barely even notice.

You are one such local, someone who calls Stonetop home. You’re one of a handful of notables—admired, or respected, or maybe even reviled. When there’s trouble, people look to you for the solution. Or as the cause. Or both.

And right now, as the first wildflowers appear beyond the Old Wall? Trouble is brewing. The world itself is darkening, like the sky before a summer storm. Folks can feel it. They’re afraid.

These are good people, here, in Stonetop. Your kith and kin.

If you don’t step up to protect them, who will?


I've been working on Stonetop since, criminy, 2013? It started as a "playset" for Dungeon World with beefed up rules for managing the steading's prosperity. Then it became a whole slew of custom classes with a unique structure, and a bunch of creepy artifacts. And then I started tweaking basic moves, and eventually acknowledged that this was going to be a standalone game.

I've run over 75 sessions with 5 different groups. I've played in over 30 sessions myself. We've had something like 60 different playtest groups. 

And now, finally, the end is in sight. We'll be launching the Kickstarter on March 1, 2021, closing on March 31. Target fulfillment is October 2021.  

Jason Lutes of Lampblack & Brimstone will be running the Kickstarter and publishing the game. You might know Jason/L&B from The Perilous Wilds, which is where we first collaborated. Jason is also doing layout, editing, and art direction.

Illustrations will be done by Lucie Arnoux, a UK-based artist whose work includes reportage, children's books, set design, and comics. That's her work up above. Here's some more:



(details, including a sample chapter and a more art, after the break)