No one knows how the Stone got there, or what the runes cut into its surface might mean. Few even remember how the village sprang up around it. When storms roll up and the Stone pulls lightning from the sky, outsiders cringe and cower. But us? We barely even notice.
We live here, see. This village, Stonetop—it’s our home. It’s not a glamorous place. Far from it. But we look out for each other. We might not always get along, but we’re a community. Everyone contributes. Everyone shares.
And right now, as the first wildflowers bloom in the Flats and the trees bud in the Great Wood, trouble is a-brewing. The world itself is darkening, like the sky before a late-summer storm. Everyone can feel it. Folks are getting scared.
You and me? We’re the ones folk look to when they’re scared. Like it or not, we’re the brave ones. The clever ones. And yeah, sure, the strange ones, too.
These are good people, here in Stonetop. Our kith and our kin.
If we don’t step up to protect them, who will?
Stonetop is a hearth fantasy tabletop roleplaying game set in an iron age that never was. Player characters are the local heroes of a small, isolated village in a mysterious world full of giant-sized ruins, spirits of the wild, fae, and the Things Below. The game plays out over seasons, years, or even decades, and the village itself gets its own shared character sheet with stats and improvements to unlock.
You aren't wandering mercenaries in search of fortune and glory. Rather, you're exceptional people going on adventures to protect your family and neighbors, or to seize some opportunity to improve your home town's fortunes. Character creation ties the PCs to the village and the NPCs, and adventures are bookended with scenes where we see what the PCs are fighting for, and the struggles they're dealing with at home, and how their adventures—their successes and their failures—are shaping the lives of the people they love.
If you enjoy the aesthetic of Beyond the Wall and the mechanics of games like Apocalypse World, Dungeon World, or Monster of the Week, then this might be a game for you.
- The Setting overview
- Moves & gear sheets
- Playbooks for PCs, the GM, and the steading of Stonetop itself
- Arcana printouts
Stonetop features...
- A rich and well-realized world of gritty Iron Age fantasy adventure, providing enough detail to ground play while leaving plenty of room for the players and GM to make the setting their own.
- 9 distinct types of player-character, each with their own reasons to look out for their community and seek adventure beyond its walls.
- Rules for improving the village itself across the seasons and over the course of years.
- Rules for overland travel that capture the excitement of setting out into the unknown and the relief of returning home after a long time away.
- Hand-drawn maps depicting the village of Stonetop itself, its immediate surroundings, and the extent of the known world.
- An extensive setting almanac covering important regions, points of interest, neighboring settlements, creatures of the wild, and eerie remnants of past civilizations.
- Dozens of unique magic items, each with special rules for unlocking its mysteries, powers, and dangers.
- Extensive guidelines, advice, and examples for the GM, including step-by-step processes for collaborative customization of the village, adventure creation, and shaping a campaign.
~~~~
“I had a chance to play this with a small group, including one person who usually didn't enjoy RPGs. We only played one session, and he still talks to me about how special it was to him. I would play it again in a heartbeat.”
—William H., Vox Arcana Podcast
"Book I, Stonetop, has... probably the best fantasy PbtA GMing advice out there. Jeremy made his name writing his Spouting Lore blog, and he has been a key figure in the Dungeon World / fantasy PbtA community for a decade or so. That advice is worth the price by itself."
—J. Alan Henning, Troy Press, "Stonetop is a State-of-the-Art Fantasy Role-Playing Game"
- Welcome to Stonetop: an overview of the game, expectations, an overview of the setting and playbooks, and why play
- Getting Started: a robust, formal procedure for session 0, designed to get everyone on the same page and help create PCs who are deeply tied to the village of Stonetop
- Playing the Game: a player-facing chapter that explains not just the rules, but also things like "the conversation" and "fictional positioning." See here for a preview.
- Playbooks & Inserts: the PCs of Stonetop and the steading playbook for the village itself.
- Running the Game: the core chapter for the GM. Click here for an art-free preview.
- Player Moves: a detailed breakdown on each of the main player moves.
- Harm & Healing: in which we discuss hit points, damage, debilities, problematic wounds, and how players recover from them.
- First Adventure: a structure and process for your game's starting adventure, something that draws your PCs out into the wider world.
- Threats: a way to prepare and track ongoing sources of trouble
- Expeditions: rules, procedures, and guidance for handling travel (an important part of the game)
- Sites: guidelines on creating interesting, exciting places to explore, places that tell stories and that present players with meaningful decisions
- Dangers: hazards, monsters, and running fights
- Discoveries: clues, encounters, opportunities, artifacts, and arcana... how to create them and use them in your games
- NPCs & Followers: guidance on creating and portraying non-player characters, and rules for those who follow the PC's lead
- Homefront: guidance, structure, and advice for making the time before, after, and between adventures matter.
- Writing Moves & Love Letters: a step by step procedure for conceptualizing and writing new player facing moves.
- The Game Ongoing: Advice for how to wrap up a session and prep for the next one, sticky situations you might encounter over time, and how to bring your game to a satisfying conclusion
"I love the setting, from the ancient ruins and wild places haunted by fae, spirits, and much stranger things (hypnotic baboon-headed snakes!) to the magic that demands sacrifice and promises terrible consequences. Every setting detail is richly evocative and meant to be played, not just read, with countless hooks, prompts, blanks, and questions that have spurred my creativity and my players’ enthusiastic collaboration."
—Matt Wetherbee, playtester
Want to know more?
- The Stonetop Kickstarter campaign goes into a lot of detail.
- The free playkit, which includes:
- Setting overview
- Moves & gear sheets
- Playbooks for PCs, the GM, and the steading of Stonetop itself
- Arcana printouts.
- Here's a visual tutorial of the gear and inventory system
- The Blinding Light annotated actual play series, created by the incredible Hobbes, which is a 7-part series recording our home game of Stonetop, edited for watchability and heavily annotated to demonstrate the rules, structure, and principles of the game
Media Coverage, Reviews, and Discussion:
- From blog posts to mighty 1,200-page books: Stonetop's creators reflect on a decade-long journey, an interview we did with Chase Taylor-Carter of Rascal News.
- 10 Years Making Stonetop (w/Jeremy Strandberg), on the Yes Indie'd podcast by Thomas Manuel
- Some related reviews by J. Alan Henning of Troy Press:
- Stonetop is a State-of-the-Art Fantasy Role-Playing Game
- Stonetop Book II As a Model of PbtA World-Building
- Stonetop Arcana Provide the Best System of Magic Items
- Deep Dive: Stonetop, winner of the 2025 Bloggies gold medal for the Reviews category, by Paul Beakley of the Indie Gaming Reading Club. Also, Paul wrote up play reports for each session his group ran:
- Stonetop AP! Episode I
- Stonetop AP! Episode II
- Stonetop AP Episode 3: The Eternal Grasslands
- Stonetop AP Episode 4: Back Home
- Stonetop AP Pre-Session Prep: Love Letters
- Stonetop AP Episode 5: Summertime
- Stonetop AP Episode 6: Into the Steplands
- Stonetop AP Session 7: The Heart of Corruption
- Stonetop AP Session 8: The Moot
- Stonetop AP Session 9: The All-Consuming Child
- Stonetop AP Session 10: Thrall
- Stonetop | Powered by the Apocalypse Preview, by Derek Rawlings
- Stonetop, on the +1 Forward podcast by Rach Shelkey and Rich Rogers (which aired while the game was kickstarting)
Actual play recordings and write-ups:
- The official Blinding Light Annotated AP series, heavily annotated to demonstrate rules, structure, and principles of the game.
- PTFO: Stonetop, an ongoing AP fiction series by SGH, featuring fictionalized write-ups of his solo playthrough of Stonetop.
- Crônicas de Stonetop, a Brazilian group's ongoing actual play series with some pretty great visual design. (Caveat emptor... I have not watched this, nor do I speak Portuguese.)
- Stonetop AP, by Alastair Dagan and company, 11 sessions of actual play by a group unrelated to the project. (Caveat emptor... I have not watched much of this.)
- Stonetop session write-ups at boardgamegeek.com. Currently has 43 sessions of Chris Thompson's "beta" campaign (2021-2022).
- A Darkening Sky, a four-session actual play recording that I ran for the Gauntlet Gaming Community back in 2020. Unedited and kind of a wild ride.
- GauntletCon 2018, a three-session actual play recording that I ran for the Gauntlet Gaming Community back in 2018.Unedited, but a nice tight example of play.




No comments:
Post a Comment