Here are the fruits of our tipsy labor. Attribution given for each; if there's no attribution, it was mine.
- A vial of ink. When you write something with the ink, say someone’s name. Only they can see the writing.
- A worn leather purse. No one ever notices it or pays attention to it unless they see you open it.
- Sticky gloves. When you touch something smaller and lighter than your palm, wrap your hand around it and cross your fingers - it sticks until you cross your fingers the other way. (Caiphon)
- A pair of gloves. Whenever you touch something magical while wearing them, the magic thinks you’re whoever you last shook hands with while wearing the gloves.
- Whisper powder. Spread it around in a circle. Noise made inside the circle is never louder than a whisper to anyone outside the circle.
- Letter-opener. First, spread it over a piece of writing like you're spreading butter. Then, open a letter - the opened letter becomes a copy of the original piece of writing. (Caiphon)
- Incongruous Hat. While you wear this hat, any stranger who sees you will remember the hat (and your features) differently.
- Dagger of Silent Death. This stiletto completely silences anyone's whose flesh it pierces. No more screaming guards! (Marcus)
- Sculpting putty. Shape this soft putty however you like, then tap a special tuning fork and touch it (still vibrating) to the clay. The clay sets hard in exactly its current shape, as tough as strong ceramic. Another touch from the tuning fork shatters it.
- Thorn rope. Twist one end of this rope, and the fibers become razor sharp, making it deadly to climb up or slide down. (Caiphon)
- Second Story Shoes. These comfortable loafers let you jump great vertical distances, perfect for getting to those second story balconies. Warning: they provide no protection from falls, nor do they make it easier to jump down from great heights. (Marcus, w/edits)
- Affinity box. Anything you place in the box will be considered extremely valuable and desirable by anyone other than you.
- Chewie Manacles. Normal manacles, but they pop open with a guttural command word.
- Nightlight. This small lantern glows with a dim purplish light which is only visible to the one holding the lantern. (Marcus)
- Sleepytime Flute. Playing a soft tune on this instrument for a few minutes will lull everyone nearby into a light slumber. They're easily awoken, and you feature prominently in their dreams. (Marcus, w/edits)
- Fire moth. A little jar holding a tiny, mostly tame fire elemental. Will flit around you and generally go where you please. Doesn’t usually set very much on fire. Usually.
- Dominoes Mask. While you wear the mask, you can always ask the GM "How can I get out of here?" and get an honest (though perhaps convoluted) answer. Gain advantage on your next roll (or take +1 forward) to act on the answer, but only if you do so in an audacious or spectacular manner. (Caiphon, w/edits)
- Bug shoes - shoes that allow you to stick to the ceiling, if you can get up there... (Mangofeet)
- Deck of useless items. Shuffle the deck, draw a card. Its face displays some unlikely, generally worthless mundane item. Tear the card in two and the item appears in your hand. A replacement card magically appears in the deck, but it will never show the same item twice.
- Talk-pick. Place this lock pick in a lock, and spend a minute whispering words of encouragement - it will pick a non-magical lock hands-free. (Caiphon)
- Taster Demon. A very small demon, like a grumpy slug with teeth. Lives in a vial. A connoisseur of poisons, it knows them all by taste or scent and will happily tell you all about them. Much louder voice than you'd expect.
- Catching mitt. Throw this glove at anything flying towards you, and it will catch it and fall gently to the ground. (Caiphon)
- Hand of glory, lesser. A candle made of a hanged criminal’s hand. Carry it while lit, and no one will notice you as long as you move slowly, make little noise, and don't touch anything. (Dialas the Spellbreaker, with edits)
- Hand of glory, greater. Carry it while lit, and everyone in its light except you is paralyzed.
- Weighted Dice/Rigged Deck. This normal-looking gaming accessory returns whatever result the owner wills. (Marcus)
- Trick pockets. Whatever you put in one pocket can be pulled out of the other. Yes, you can remove them and sew them onto different articles of clothing.
- Signal whistle. A whistle and earring set. Only someone wearing the earring can hear the whistle. (Toasters)
- Listening wire. A spool of enchanted copper wire. Wrap one piece around your ear, and then around your midsection. When you speak the command word, it records the next few minutes of conversation. Each strand can store only one conversation. (Caiphon)
- Gem of thought-storing. A semi-precious stone that you can whisper thoughts or memories into. You forget them until you hold the stone and ask for them back.
- A deck of playing cards. Playing games of chance with them reveals players' secret plans (via interpreting the cards they are dealt). (Caiphon)
- Stubborn twine. Animated, unbreakable, uncuttable. Smart as a three-year-old. Can talk, has many absurd or backwards opinions.
- Doorvish Ale. Break this bottle on a door, then drink as much as you can from the spill. You'll cough up a key to the door. (Caiphon)
- Purple lipstick, made of powdered oblivion moss. Kiss someone while wearing it and they forget something they were just thinking about. You learn it.
- Ear Worm. You put this worm in your ear and it sings a super catchy tune that you can't help but dance to. The benefit comes from the fact that this dance makes you uncannily good at dodging traps and attacks as you bob and weave to the beat. (Marcus)
- A pair of corks, each with a different rune. Anything in a bottle sealed by the first cork will seep into the bottle sealed by the other.
- Dupli-dice. Anything you place as a bet with these dice is duplicated after the roll. Weighting the dice breaks the spell. (Caiphon)
- Shadow gossamer. A small bundle of fine gauzy black silk. Unfurl it and it becomes an area of extra dark shadows.
- Ring of 1001 keys. Fits in a pocket, only seems to have like 10ish keys at once, but there are many, many more.
- Spy shell. Say one magic word and this conch shell starts to record what it hears. Say another, put your eat to it, and it plays it back.
- Passwall Chalk. Drawing a portal (circle, doorway, etc) on a wall creates an opening that persists just long enough for one person to jump through. (Marcus)
- Distraction in a box. A little music box. Crank it and leave it somewhere. After awhile, it starts making noises that sound like (roll 1d6): 1. a riot starting; 2. insults; 3. guards calling alarms; 4. a woman shrieking for help. 5. A large animal roaring. 6. GM makes something up. (Dialas the Spellbreaker, with edits)
- Swindler's Purse. Finely embroidered with silken thread, in patterns that are never the same. Put something in the purse. When you pull it out, it will appear to be something else of similar size and weight, something of considerable value. You have no control over what it will be. The illusion lasts until you tell a lie.
-BONUS late addition- - Sleeve Snake. A small magical serpent-construct that hides in your coat or under your shirt. Swallows small objects (coins, gems, etc.) that are slipped up your sleeve. Can spit them back out on command, in reverse order (last item in, first item out). (Jimmeh, w/edits)
This is great. I can just imagine a whole skein of Locke Lamora-esque japes and scrapes sparked by these.
ReplyDelete